![]() ![]() Unless the light cavalry player is going to maximize their force beyond the norms of the universe, an average Light 'Mech unit will look substantially like a light cavalry outfit.with perhaps a slightly better pick of individual equipment ( Fire Javelin over Wasp, for example) and a slightly higher prevalence of heavier machines per capita (More Assassins or Phoenix Hawks for the slots that would have been populated by Commandos or Valkyries). Light cavalry will probably the most blurred, with heavy cavalry being a close second. ![]() So, BattleTech cavalry can likely be viewed through the lens of Napoleonic cavalry, with light, medium, and heavy types. In the BTU, that means fair speed, good protection, enough offensive power to concern a wide variety of opponents. Therefore, they need to be able to accommodate a large variety of ever-shifting roles. Typical cavalry roles include reconnaissance, skirmishing/screening, and raiding as well as mobile forms of defense and offense associated with more pure "line" units. The WVR-6M Wolverine-M is probably my default cavalry machine. Having said that, I would posit that garkhal's list is a good rule of thumb and closely approximates my factors. In the microcosm of a BattleTech game-board, it is harder to back that line when both your "line" companies and cavalry troops use Warhammers as their primary mount. While modern cavalry often uses the same material and equipment as a more conventional "line" unit, it is how the unit is used that differentiates from those other outfits. Indeed, I'll even concede to a certain degree that the BTU's foundational elements lend credence to the latter view. A valid counterargument can, of course, be made by looking at cavalry through the ages that was indeed classified according to its equipment. Primary Sensor System, +1 Increased Individual Resolve, Max Resolve Increased by 15Īdds 6 bonus heat sinking, effectively one extra double heat sink.It might be worth considering that cavalry, especially in modern terms, is a role as opposed to a type of equipment. Mech Quirk: Hermes Improved Communications Inner Sphere Mechs Inner Sphere Light Mechs OmniMech - Fast Refits, assembles from 1 Part, fixed internals. Mech Quirk: Industrial Cockpit (with Fire Control System) When in AirMech mode, this unit's sprinting modifier is increased by +0.2. When in AirMech mode, this unit moves 100% faster when walking. When in AirMech mode, this unit's stability threshold is lowered by an amount based on chassis. When in AirMech mode, this unit suffers -3 to accuracy. When in AirMech mode, this unit takes 10% more damage. ![]() In order to save space, here are their associated bonuses and penalties: ( For a full list of 'Mech quirks click here.)Īvionics Equipment enables AirMech Transformation. The following quirks are present on a large amount of Mechs. This shows the weight taken up by structure and gives a broader idea of total free tonnage on BattleMechs Bare: All components and armor are stripped.This is the default free tonnage measurement for OmniMechs with locked gear. anything in the CT core gear), all non-fixed equipment and armor is stripped to give a free tonnage value. Core Gear: With the exception of the engine, core, e-cooling and gyro (i.e.Heat Sink Kit (Community Content heat sinks. LDHS: Laser Double Heat Sink Kit (Fixed heat sinking regardless of biome).sDHS: Sanctuary Double Heat Sink Kit (-5 heat/turn/heatsink, -1 heat at end of turn/sink, 1 ton and 2 slots per external heatsink, can mix with single heat sinks).pDHS: Prototype Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 1 slot per external heatsink, volatile).cDHS: Clan Double Heatsink Kit (-6 heat/turn/heatsink, 1 ton and 2 slots per external heatsink).DHS: Inner Sphere Double Heat Sink Kit (-6 heat/turn/heatsink, 1 ton and 3 slots per external heatsink).SHS: Standard/Single Heat Sink Kit (-4 heat/turn/heatsink, 1 ton and 1 slot per external heatsink).It can be changed unless HS Kit is noted in Fixed Equipment. Notation: Move Hex / Sprint Hex / Jump Hex sXL: Sanctuary Extra-light Fusion Engine.cXXL: Clan Extra-Extralight Fusion Engine.It can be changed unless Engine is noted in Fixed Equipment. Type of engine and size of core installed. Type and maximum number of weapon hardpoints. ![]()
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